See how you do in this wonderful game of skill and logic. Try to move all the disks onto another pole. Thing is, you can only move one disk at a time and you must follow size order (a bigger disk can’t go on a smaller disk). Good luck!
You must also upload all these necessary images to your website. Download this .zip file and upload the images to your web server.
- Copy the coding into the BODY of your HTML document
- Save all the hanoi images to your website directory
<!– STEP ONE: Paste this code into the BODY of your HTML document –>
<BODY>
<SCRIPT LANGUAGE=”JavaScript”>
<!– Original: Adam Stock ([email protected]) –>
<!– (c) Copyright 1998-99 Adam L. Stock. All Rights Reserved –>
<!– You have permission to republish this code provided –>
<!– that you do not remove this copyright notice –>
<!– This script and many more are available free online at –>
<!– The JavaScript Source!! http://javascriptsource.com –>
<!– STEP TWO: Save these images to your website server directory –>
// http://www.yourdomain.com/hanoi-img-directory/disk1.gif
// http://www.yourdomain.com/hanoi-img-directory/disk1h.gif
// http://www.yourdomain.com/hanoi-img-directory/disk2.gif
// http://www.yourdomain.com/hanoi-img-directory/disk2h.gif
// http://www.yourdomain.com/hanoi-img-directory/disk3.gif
// http://www.yourdomain.com/hanoi-img-directory/disk3h.gif
// http://www.yourdomain.com/hanoi-img-directory/disk4.gif
// http://www.yourdomain.com/hanoi-img-directory/disk4h.gif
// http://www.yourdomain.com/hanoi-img-directory/disk5.gif
// http://www.yourdomain.com/hanoi-img-directory/disk5h.gif
// http://www.yourdomain.com/hanoi-img-directory/disk6.gif
// http://www.yourdomain.com/hanoi-img-directory/disk6h.gif
// http://www.yourdomain.com/hanoi-img-directory/disk7.gif
// http://www.yourdomain.com/hanoi-img-directory/disk7h.gif
// http://www.yourdomain.com/hanoi-img-directory/post.gif
// http://www.yourdomain.com/hanoi-img-directory/posttop.gif
// change this to where you upload the images to your site
imgdir = “http://www.your-web-site-address-here.com/images/your-hanoi-image-directory/”;
function preload() {
this.length = preload.arguments.length;
for (var i = 0; i < this.length; i++) {
this[i] = new Image();
this[i].src = imgdir + preload.arguments[i];
}
}
var pics = new preload(“disk1.gif”,”disk2.gif”,
“disk3.gif”,”disk4.gif”,”disk5.gif”,”disk6.gif”,
“disk7.gif”,”pole.gif”, “disk1h.gif”,”disk2h.gif”,
“disk3h.gif”,”disk4h.gif”,”disk5h.gif”,”disk6h.gif”,
“disk7h.gif”);
var selectedr = null;
var selectedc = null;
var maxposts = 3;
var maxdisks = 7;
var all_posts = 3;
var startpost = 1;
var endpost = (startpost-1 < 0 ? maxposts-1 : startpost-1);
var disks = 7;
var imgwidth = 160;
var imgheight = 14;
var game_is_over = false;
var show_messages = false;
var board = new Array(maxposts);
board[0] = new Array(maxdisks + 1);
board[1] = new Array(maxdisks + 1);
board[2] = new Array(maxdisks + 1);
function initboard(startpost, disks) {
var len = board[0].length;
selectedc = null;
selectedr = null;
game_is_over = false;
endpost = (startpost-1 < 0 ? maxposts-1 : startpost-1);
for (i = 0; i < len; i++) {
board[0][i] = 0;
board[1][i] = 0;
board[2][i] = 0;
}
for (i = len-disks, j = 0; i < len; i++, j++) {
board[startpost][i] = len – j – 1;
}
}
function drawall() {
for (j=0; j<board.length; j++) {
for (i=0; i<board[j].length; i++) {
draw(j,i, getName( board[j][i]));
}
}
message(“You may begin! Select a piece to move.”);
}
function restart(start) {
startpost = start;
disks = document.forms[0].disc.options[document.forms[0].disc.selectedIndex].text;
initboard(startpost,disks);
drawall();
theAnim = new Animation();
}
initboard(startpost, disks);
function getName( num ) {
if (num == 0) return “post.gif”;
return “disk” + num + “.gif”;
}
function message(str, force) {
if (force || !game_is_over && !show_messages)
document.disp.message.value = str;
}
function messageadd(str) {
if (!game_is_over)
document.disp.message.value = document.disp.message.value + “n” + str;
}
function isempty(num) {
for (i = 0; i < board[num].length; i++) {
if ( board[num][i] != 0) return false;
}
return true;
}
function topmost(num) {
for (i = 0; i < board[num].length; i++) {
if (board[num][i] != 0) return i;
}
return -1;
}
function ispost(i,j) {
return (board[j][i] == 0);
}
function istopdisk(i,j) {
return (board[j][i-1] == 0);
}
function drawboard() {
document.writeln(“<h2>The Towers of Hanoi</h2><p>”);
document.writeln(“<table cellspacing=0 cellpadding=0 border=0>”);
document.write(“<tr>”);
for (j = 0; j < board.length; j++) {
document.write(“<td>”);
document.write(“<a href=’javascript:clicked(“+0+”,”+j+”)’><img src='” + imgdir + “posttop.gif’ border=0></a><br>”);
for (i=0; i< board[0].length; i++) {
document.write(“<a href=’javascript:clicked(“+i+”,”+j+”)’>”);
document.write(“<img src='” + imgdir + getName(board[j][i]) + “‘ name=’pos”+ j + i + “‘ border=0><br>”);
document.write(“</a>”);
}
document.writeln(“</td>”);
}
document.write(“</tr></table>”);
document.write(“<form name=’disp’><textarea name=’message’ wrap=virtual rows=2 cols=40></textarea><br>” +
“Disks: <select name=”disc” size=1><option>3<option>4<option>5<option>6<option selected>7</select><input ”
+”type=button value=”Start the Game Over” onClick=”restart(startpost);”><input ”
+”type=button value=”Solve It!” onClick=”restart(startpost);setTimeout(‘hanoi(disks,startpost,endpost)’,300)”></form>”);
}
function draw(x,y,name) {
document.images[“pos”+x+””+y].src = imgdir + name;
}
function animate(x,y,name) {
theAnim.addFrame( “pos”+x+””+y, imgdir + name);
}
function clicked(i,j) {
document.forms[0].message.focus(); // get rid of annoying outline in MSIE
document.forms[0].message.blur();
if (game_is_over) restart(startpost = endpost);
if (!isselection() && ispost(i,j)) { message(“Select a piece to move.”); return; }
if (!ispost(i,j)) { toggle(j); return; };
if (ispost(i,j) && selectedc == j) { message(“Move the piece to a different post.”); return; }
if (!legalmove(j)) { message(“That is not a legal move. Try again.”); return; }
move(j); return;
}
function legalmove(j) {
if (isempty(j)) return true;
return (board[j][topmost(j)] < board[selectedc][selectedr]);
}
function isselection() {
return selectedc != null;
}
function toggle( num ) {
var toppos = topmost(num);
if (selectedc == num && selectedr == toppos) {
selectedc = null; selectedr = null;
animate(num,toppos,”disk” + board[num][toppos] + “.gif”);
message(“Select a piece to move.”);
return;
}
if (isselection()) {
animate(selectedc,selectedr,”disk” + board[selectedc][selectedr] + “.gif”);
}
selectedc = num; selectedr = toppos;
animate(num,toppos,”disk” + board[num][toppos] + “h.gif”);
message(“Click on the post to which you want to move the disk.”);
}
function move( num ) {
var toppos = (!isempty(num) ? topmost(num) : board[num].length);
board[num][toppos-1] = board[selectedc][selectedr];
board[selectedc][selectedr] = 0;
animate(selectedc,selectedr,”post.gif”);
animate(num,toppos-1,”disk” + board[num][toppos-1] + “.gif”);
selectedc = null; selectedr = null;
message(“Select a piece to move.”);
game_over();
}
function hanoi(no_of_disks, start_post, goal_post) {
if (no_of_disks > 0) {
var free_post = all_posts – start_post – goal_post;
hanoi (no_of_disks – 1, start_post, free_post);
show_messages = true;
toggle(start_post);
move(goal_post);
show_messages = false;
hanoi (no_of_disks – 1 , free_post, goal_post);
game_over(true);
}
}
function game_over(forceMsg) {
var filledpost = null;
var val = 0;
for (k = 0; k < board.length; k++) {
val += ( isempty(k) ? 1 : 0 );
if (!isempty(k)) filledpost = k;
}
if (val == 2 && isempty(startpost)) {
message(“You won!”, forceMsg);
game_is_over = true;
endpost = filledpost;
}
return game_is_over;
}
//
// Animation functions
//
function Animation() {
this.imageNum = new Array(); // Array of indicies document.images to be changed
this.imageSrc = new Array(); // Array of new srcs for imageNum array
this.frameIndex = 0; // the frame to play next
this.alreadyPlaying = false; // semaphore to ensure we play smoothly
this.getFrameCount = getframecount; // the total numebr of frame so far
this.moreFrames = moreframes; // tells us if there are more frames to play
this.addFrame = addframe; // add a frame to the animation
this.drawNextFrame = drawnextframe; // draws the next frame
this.startAnimation = startanimation; // start the animation if necessary
}
function getframecount() { return this.imageNum.length; }
function moreframes() { return this.frameIndex < this.getFrameCount(); }
function startanimation() {
if (!this.alreadyPlaying) {
theAnim.alreadyPlaying = true;
setTimeout(‘theAnim.drawNextFrame()’,5);
}
}
function addframe(num, src) {
var theIndex = theAnim.imageNum.length;
theAnim.imageSrc[theIndex] = src;
theAnim.imageNum[theIndex] = num;
theAnim.startAnimation();
}
function drawnextframe() {
if (theAnim.moreFrames()) {
document.images[ theAnim.imageNum[theAnim.frameIndex] ].src = theAnim.imageSrc[theAnim.frameIndex];
theAnim.frameIndex++;
setTimeout(‘theAnim.drawNextFrame()’, 30);
} else {
theAnim.alreadyPlaying = false;
}
}
drawboard();
var theAnim = new Animation();
message(“You may begin! Select a piece to move.”);
document.disp.message.value = “”;
// End –>
</script>
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<font face="arial, helvetica" size="-2">Free JavaScripts provided<br />
by The JavaScript Source
</font></center><p>